UtilitiesFunctionscreateFP32TextureVersion: NextcreateFP32Texture CallablecreateFP32Texture(gl: WebGL2RenderingContext, width: number, height: number, texIndex: number, filtering?: number): WebGLTextureParametersgl: WebGL2RenderingContextwidth: numberheight: numbertexIndex: numberfiltering: number = GL2.NEARESTReturns WebGLTexture