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createFP32Texture

Callable

  • createFP32Texture(gl: WebGL2RenderingContext, width: number, height: number, texIndex: number, filtering?: number): WebGLTexture

  • Parameters

    • gl: WebGL2RenderingContext
    • width: number
    • height: number
    • texIndex: number
    • filtering: number = GL2.NEAREST

    Returns WebGLTexture