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copyToFP32Texture

Callable

  • copyToFP32Texture(gl: WebGL2RenderingContext, texture: WebGLTexture, data: Float32Array, texIndex: number, dataWidth: number, dataHeight: number, xOffset: number, yOffset: number): void

  • Parameters

    • gl: WebGL2RenderingContext
    • texture: WebGLTexture
    • data: Float32Array
    • texIndex: number
    • dataWidth: number
    • dataHeight: number
    • xOffset: number
    • yOffset: number

    Returns void