Version: NextcreateTextureFromArray CallablecreateTextureFromArray(gl: WebGL2RenderingContext, data: Float32Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike>, texIndex?: number, components?: number): WebGLTexture | nullParametersgl: WebGL2RenderingContextdata: Float32Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike>texIndex: number = WebGL2RenderingContext.TEXTURE0components: number = 1Returns WebGLTexture | null